Company:
Electronic Arts
Platforms: Playstation 2 and Xbox
Released: November 2005
My role:
Game engine programmer: Memory management. Game engine optimizations. TRC/TCRs.
Tools programmer: Piplines. Maintaining/supporting tools
Summary:
The award-winning Battlefield franchise finally explodes onto the the PlayStation 2
and Xbox, dropping players into the heat of battle with Battlefield 2: Modern Combat.
The game brings the over-the-top action and excitement of the Battlefield series
into the modern era with a bleeding-edge arsenal of vehicles and weaponry allowing
for the most extreme "Battlefield Moments" yet.
Battlefield 2: Modern Combat features a propaganda-fueled single player campaign
where gamers see both sides of a conflict in one of the most treacherous regions
in the world - Kazakhstan. Gamers will plunge headlong into the fog of war and must
ultimately choose sides in a furious showdown where nothing is as it seems.
Battlefield 2: Modern Combat also delivers the Battlefield franchise’s trademark
multiplayer action, delivering fierce 24 player online battles. Fighting for one of
4 sides - the US, the European Union, the Chinese, or the newly formed Middle East
Coalition - players armed with the latest modern weaponry can choose to control any
of the 30+ vehicles in the game.
Battlefield 2: Modern Combat also boasts advanced online community features,
including full clan support, friends lists, voice over IP, and rankings and stat
tracking. [Electronic Arts]